Borderlands 2 Console Commands - Updated › Best Online Courses From www.hablamosdegamers.com. Posted: (1 week ago) Mar 22, 2021 Borderlands 2 console commands. Now that we know what the Borderlands 2 console commands are as well as the ideal way to execute them. It is time to start exploring each and every one of them in our. This is a mod I made for Borderlands 2 that rebalances the game and loot. It has numerous gear adjustments, replacements, or just flat out adds new gear via Sanity Saver. It primarily focuses on gear first. This mod requires BLCMM and Command Extensions to work properly, and Sanity Saver to add new weapons. Changes can be found in the.blcm file.
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- Modding
Modding
So, as BL2VR is still in UE3, the same modding techniques that apply for BL2/TPS also apply to BL2VR.
There's a few differences as BL2VR was compiled in 64bit and (I think) is on a newer engine version.
But it's even less technically complicated than BL2 in terms of edits necessary.
In order to apply the hex edits:
- You want to open your
Binaries/Win64/Borderlands2VR.exe
in a hex editor (I'm a big fan of hexed.it) - Search for
say
(Match Case) as UTF-16 text.- Replace the letters 'say' with spaces, for example it should be
0x20 0x00 0x20 0x00 0x20 0x00
.
- Replace the letters 'say' with spaces, for example it should be
This is all you need to do!
For some reason in BL2/TPS, there's an extra hex edit needed to enable the set
command, but in BL2VR you don't need to do that!
You'll want to enable your console (it's really horrible to type in in VR btw):
Borderlands 2 Console Commands Saying
- Go to
Documents/My Games/Borderlands 2 VR/WillowGame/Config
- Open
WillowInput.ini
in Notepand or whatever you use - Search for
ConsoleKey=
and make itConsoleKey=Tilde
/ConsoleKey=F6
(all keys pretty much work)
From here, you can install txt mod files into Binaries
and make sure to enable your console.
UnrealScript
Borderlands 2 Console Commands Says
If you've ever written SDK mods for BL2/TPS or tinkered into UE3 games, you'll know that UE3 uses UnrealScript as a scripting language.
For some reason in BL2VR (I presume it's something weird with porting), almost all UnrealScript classes/functions that were available in BL2 have since been switched to using UE3's dllbind(..)
?
Borderlands 2 Dev Console
With the addition of VR / BAMF Mode, GBX had to add a few different extra classes:
(Ones with Engine
weren't added by GBX explictly but by their engine upgrade)